pretty creative idea that suits the theme very well and has A LOT of potential. things you could change are 1 : change the controls while grappling to an enemy (A moves you in a clockwise direction and d for the inverse). 2 : create momentum so that the player can grapple from enemy to enemy in a more fluid way. and 3 : try to indicate visually an enemy's HP in order to enable sort of a strategy.
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pretty creative idea that suits the theme very well and has A LOT of potential. things you could change are 1 : change the controls while grappling to an enemy (A moves you in a clockwise direction and d for the inverse). 2 : create momentum so that the player can grapple from enemy to enemy in a more fluid way. and 3 : try to indicate visually an enemy's HP in order to enable sort of a strategy.